Laboratory Origin
About GRAVIBYTE
GRAVIBYTE is a game studio founded by Timm, grown from decades of curiosity: opening editors, building maps, testing systems, creating worlds, and sharing those experiences.
The GRAVIBYTE Manifesto
What can I build?
Long before game development became a profession, it was a curiosity. A desire to open the editor instead of simply pressing Play. A fascination with the mechanics behind the experience and the worlds that made them come alive.
Raised by the modding communities of the late 90s and early 2000s, GRAVIBYTE believes that great games are built on strong systems, meaningful choices, and worlds that feel coherent and alive.
Games are memories.
Many of our earliest creations existed because friends were willing to play them, test them, break them, and come back for one more round. Those evenings taught us something important: the best moments in gaming are rarely experienced alone.
A last-second victory. An impossible strategy that somehow worked. A ridiculous bug that became an inside joke. The excitement of trying something new together.
Because GRAVIBYTE exists for the same reason it all started. A simple question that has never really gone away:
What can I build?
Studio Identity
The Name
From HollowLabs to GRAVIBYTE
HollowLabs began as a fitting name for a place of experimentation — somewhere to build systems, test mechanics, create worlds and turn strange ideas into playable ones.
As the studio and Dwellers of War grew, that identity needed to grow with them. GRAVIBYTE carries the same experimental spirit forward, but with a clearer identity built around games, systems and the experiences that connect players.
The name may have changed. The idea behind it hasn't: keep experimenting, keep building, and create games worth remembering together.
Founder
Meet Timm
Before there was GRAVIBYTE — or HollowLabs before it — there was a kid opening editors instead of just launching games.
Read Timm's StoryTimeline
From Editors to GRAVIBYTE
- First 386 PCThe beginning of a lifelong fascination with games.
- Warcraft II EditorEarly experiments with maps and scenarios.
- StarCraft MapsCustom maps played and tested online.
- Age of Empires MapsMore experiments with scenarios and strategy.
- Warcraft III EraTower defenses, hero defenses, fun maps, and deeper modding.
- Neverwinter Nights 2 ServerCustom worlds, community play, and shared stories.
- C# DevelopmentProfessional programming and deeper systems thinking.
- Unity ExperimentsPrototypes, networking, game systems, and concepts.
- HollowLabsA first studio identity built around experimentation, systems and turning ideas into playable experiences.
- Dwellers of WarYears of experiments begin to converge into a full game project.
- GRAVIBYTE — 2026HollowLabs evolves into GRAVIBYTE: a clearer identity for the studio and everything that comes next.
- Built for Shared MemoriesGRAVIBYTE continues building Dwellers of War together with its growing community.